ReadMe for EgyptianWar-LE for Unreal Tournament 2k4
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               Title: EgyptianWar-LE
            Filename: VCTF-EgyptianWar-LE.ut2
              Author: Phage`
       eMail Address: frenetic.aware@gmail.com
         Website URL: none
        Release Date: 12/01/06
         Last Update: 11/27/06
             Version: Final

Credits:
Thanks to ninjax, +evergreen+, everyone in c 
past and present, flak, ruff, mologan and the many other 
people who gave beta input at vehiclectf.com.

Other levels by author:
None

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Play Information
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                Game: Unreal Tournament 2k4
          Level Name: EgyptianWar-LE
           Game Type: Vehicle Capture the Flag
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: No
          New Sounds: No
           New Music: No
        New Mutators: No
                Mods: 

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Construction
------------

          Build Time: Half a year or so
   Ideal Playercount: 6-20
      Editor(s) Used: Ued
          Known Bugs: None

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Installation
------------
Unzip VCTF-EgyptianWar-LE.ut2.
Store the *.unr or *.ut2 file in your Maps\ 
directory along with the others (see guide below), 
then either doubleclick on it, or type open 
VCTF-EgyptianWar-LE in the console, or select the 
Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
--------------------

A complete revamp of one of the  oldest popular 
vctf maps half a year in the making.  

===================================================
Author's Notes
--------------

This map is both my first released and a remake of 
the vctf conversion of a ut99 ctf remake first 
released by |-Vp-|HTmn then converted to it's 
current form by TsT:Dave. This fix was only 
attempted with the strong support of the vctf 
community.It has been optimized both for online 
frame rates and download file size and plays as 
well as or better then the original. All recognized 
collision bugs have been fixed as well as many 
other various bugs in the original. 

+evergreen+ created the single player map preview.

ChangeLog:
Short Answer: everything
Long Anaswer:
-corrected/redefined All collision/collision problems
-corrected various pickup base issues (dd, 25health,...)
-redesigned and completely building of all bsp
-corrected "see through" mesh issues
-made it pretty
-added terrain
-realigned/repositioned all meshes to proper grid positions
-added adren and health vials
-changed vehicle loadout and positions
-relit the entire map
-fixed the sky box
-added fog
-vehicle bot pathing
-improved foot bot pathing
-simplified weapons ammo pickups
-repositioned several weapons/pickups
-corrected minigun turret positioning
-added 50 sheild
-curved center blocks
-change deemer teleport to jumppad
...and probably more I can't think of...

===================================================
Copyright / Permissions
-----------------------
This level is copyright 2006, by Phage`.

Authors may NOT use this level as a base to build 
additional levels without explicit permission from 
the Original Author.

You are NOT allowed to commercially exploit this 
level, i.e. put it on a CD or any other electronic 
medium that is sold for money without my explicit 
permission!

You MAY distribute this level through any 
electronic network (internet (web/ftp), FIDO, local 
BBS etc.), provided you include this file and leave 
the archive intact.

Unreal Tournament 2004 (c)2004 Epic Megagames, Inc.  
All Rights Reserved. Unreal and the Unreal logo are 
registered trademarks of Epic Megagames, Inc.  All 
other trademarks and trade names are properties of 
their respective owners.

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